Enemy outline colors and RGB shades
Understand the two default palettes, preview colors and custom RGB samples.
Start with the matching default
| Profile | Color | Shades |
|---|---|---|
| Overwatch | Magenta | 144 |
| Marvel Rivals | Yellow | 21 |
Set the same enemy outline color in your game and in aimline > Overview > Outline color. Save changes and restart an active session after changing the palette.
Why a palette contains many shades
An outline is not always one flat RGB value. Lighting, rendering and edge blending can change its visible pixels. Each aimline palette contains a range of shades rather than just the single color shown on the dropdown.
The original Overwatch Magenta bank contains 144 saved samples. The original Marvel Rivals Yellow bank contains 21. Those counts describe stored colors, not measured detection accuracy. Background objects can share a target color.
Preview colors have limits
Each game has 13 named presets plus Custom RGB. Additional named palettes were derived from the original banks and menu color references. They are marked preview because they have not all been validated against raw gameplay captures.
Changing from Magenta to another Overwatch color, or from Yellow to another Rivals color, does not imply equal reliability. The experimental Rivals movement profile remains experimental regardless of the selected palette.
Inspect the actual RGB values
- Select a palette on Overview.
- Choose View shades to inspect the stored colors.
- Use the RGB list if you need to compare exact samples.
- Choose Custom RGB palette to retain your own saved samples.
The setup checklist also contains an interactive shade viewer under Using another enemy color? Its values are exported from the same matcher banks used by the app.